Included in this package are all the image, sound and code resources you need to continue making your own space shooter game. You can choose to start with the game file pre-loaded with image assets and objects (and some code from the space shooter game part 1 project) or you can choose to start with the finished game file and figure things out by looking at what each object does and how they interact. You also get a bonus space asset pack with 5 ships and 5 background planets!
You’ll Learn To:
Create a new enemy type with a “homing” projectile that tracks the player’s positions and moves toward it.
Set a health variable so the ship can withstand multiple hits and track it’s value with a life bar that is drawn on screen.
Create a score variable to draw on screen and add points whenever enemies or asteroids are destroyed.
Upgrade your ship’s offensive abilities by adding a rapid-fire mode when holding down the space bar.
Keep track of the number of lives the player has left and restart the game once the number of lives is zero.
BONUS Space Asset Pack 2 with 5 ships and 5 rotating planet sprites.
Practice creating your own interactive digital media projects with our series of 2D game packages! These packages are great for students in the 10-18 age range and students who excel in math, science and logical thinking. Our projects are also great for artists who want to learn the basics of a game engine so that they can easily animate their art or include it in interactive scenes.
All you need to get started using these GameMaker Studio 2 space shooter source files is the free version of GameMaker Studio 2 available from yoyogames.com!