In this course students are introduced to the basics of game design theory with a focus on solid fundamental principles and techniques that game developers use in the real world to start a new design from scratch. We give students an overview of the common roles in the video game industry and what the game design process consists of. Students also get real-world tips on how to create fun and unique concepts and get examples of common genres they can explore for their next masterpiece.
Section 1 – Introduction to Video Game Design History and The Video Game Industry
This section includes an overview of what games actually are, the roles people play in creating them and the skills that are required to fill those roles. Our role in game design history.
Section 2 – Fundamental Game Design Principles and Techniques
In this section students learn how to create a unique concept and how to makes games more “fun”, which is something that game designers have to understand well in order to be successful.
Section 3 – Storytelling Techniques and Unique Concept Creation
This section covers the role a story should play in your game, the most efficient order in which to design your game’s systems / aesthetics and how to create unique concepts.
At the end of the course students will have the knowledge necessary to begin systematically designing an original project or to significantly enhance the design of a current project by applying real-world design principles and fundamental concepts. This course prepares students for Level 2 of the Game Design Theory Curriculum which covers proper game documentation, character development, camera positioning and game controls. Upon completion of this course students earn the title of “Student of Game Development” in the Game Development Guild.