Guild Leader

The Guild Leader is the head of the guild and the lead teacher in game design and programming. With over a decade of programming and independent game development experience the Guild Leader has put together several unreleased games and mini-games, animated videos and other projects for fun and for personal education purposes.

Over the years the passion for introducing others to easy game development and the excitement of helping others achieve their goals has made the Guild Leader want to share the knowledge and tricks gained in those years of experience. The past two years the Guild Leader has been working to develop a simple, practical and efficient curriculum and system to teach game design and results have been very positive so far.

The goal of the Guild is for members and leaders to develop great talents and skills over time so that they can surpass even the Guild Leader and become independent developers,

Courses

Game Design Theory Level 1 – Fundamental Game Design Principles & Industry Structure

Game Design Level 1 – Fundamental Game Design Principles, Concept Creation and The Video Game Industry

 Industry history, overview of fundamental game design concepts for the beginning, middle and end of your project’s life cycle.

Roles and genres of the video game industry. Basics of Design and Story: Mexican Pizza theory, triangle of weirdness, designing for fun. 

 

Title earned upon completion: “Student of Game Development”

 

Instructor:  Guild Leader
already started
English

Details

2D Video Game Programming Level 1-1

2D Video Game Programming Level 1-1 Intro to GameMaker: Studio and Programming the Game Pizong!

Learn how to install GameMaker Studio and get introduced to the basic buttons, menus and commands which allow you to make your games. You will be shown step-by-step how to program a working game that functions like the classic game Pong by Atari. We give you all the game assets (images, sound effects) you need to get started and then show you exactly how to use them. You will create your own two-player game that uses the keyboard to allow two people to play against each other. As a bonus I will share with you some of the best free software I have found to help you edit your game resources like images and sounds. 

IMPORTANT POINTS THROUGH LEVEL 1:

Overview of the GameMaker: Studio main interface and vocabulary including sprites,  objects, alarms, events and variables.

Basic graphic design, player actions, controls, and animations with specific methods and tools.

Learn basic concepts and skills of object-oriented programming and get immediate feedback.

GameMaker: Studio’s custom special effects engine overview and demonstration.

Sound types and best practices for using sounds in your game. 

Designing for smooth, fun and bug-free gameplay.

 

IMPORTANT POINTS FOR LEVEL 1-1:

Overview of the GameMaker: Studio main interface toolbars, icons and menus.

Introduction to game resources: Rooms, Sprites and Objects. Their relationships to each other.

Learn about properties of game resources and variable values.

Get familiarized with creating new resources and loading them from your hard drive.

Create a basic Pizong game with simple rules and mechanics.  

 

This course is the first of three in Level 1 of our programming curriculum. The title earned upon completion of Level 1 is:

 “Game Developer In Training”

Instructor:  Guild Leader
already started
English
FREE

Details

2D Video Game Programming Level 1-2

2D Video Game Programming Level 1-2 Programming A Space Shooter Game Part1

Scrolling shooters are a very popular type of arcade action game and are also easy to create with GameMaker: Studio. In this lesson we will make a simple space shooter game where you will practice using the techniques from the first lesson and learn new ways to apply those techniques. Specifically we will teach you about the use of object variables, actions and events to create a coordinated series of interactive situations for players to respond to. You will learn about logic loops for creating a steady stream of enemies, layering and animating backgrounds and destroying unused objects. At the end of the lesson you will have a functioning space shooter than we will build upon in Level 1-3 by adding a graphic user interface, a new enemy type and waves of enemies.

IMPORTANT POINTS THROUGH LEVEL 1:

Overview of the GameMaker: Studio main interface and vocabulary including sprites,  objects, alarms, events and variables.

Basic graphic design, player actions, controls, and animations with specific methods and tools.

Learn basic concepts and skills of object-oriented programming and get immediate feedback.

GameMaker: Studio’s custom special effects engine overview and demonstration.

Sound types and best practices for using sounds in your game.

Designing for smooth, fun and bug-free gameplay.

 

IMPORTANT POINTS FOR LEVEL 1-2:

Practice using the GameMaker: Studio main interface toolbars, icons and menus.

Create a player object that reacts to multiple player inputs. 

Create alarms to time events and make logic loops.

Learn to layer backgrounds and make them move to create a visual illusion. 

Create a basic space shooter that you can test and improve upon.  

 

This course is second of three in Level 1 of our programming curriculum. The title earned upon completion of Level 1 is:

 “Game Developer In Training”

Instructor:  Guild Leader
already started
English
FREE

Details