Be Aware of the Three A’s When Designing Projectile Combat
Whenever you need to design projectile combat there are three things which you need to address and plan for regarding the projectile gameplay: Action, Aiming and Ammo.
Action is loading, firing and handling. Some of the questions you need to ask about your game:
What types of weapons would your character or gameplay favor? Guns, alien sword?
Auto-reload or manual reloading by the player?
What would be the ideal rate of fire or time between strikes for each weapon?
Is there any recoil or “kick” from the weapon that the player will notice?
The answers to these questions will help to describe the “action” of your weapons.