Game Design Theory Level 2 – Organized Development, Documentation and Core Mechanics

 

Level 2 Section 1 Summary – Intro to the Three C’s: Character

 

 

 

– Form follows function: your character’s actions and personality should determine their appearance.

 

– Give your characters distinct shapes, features, and colors to distinguish them.

 

– Name your hero appropriately.

 

– Customization will increase player attachment.

 

– Use the player character to reflect in-game status.

 

– Companions and SPCs require a fair amount of work to get right. Make them complement the player character.

 

– Balance multiple player characters to maximize effectiveness.

 

– Give your NPCs gameplay functions, not just story-telling roles.

 

– Use the player character to determine game metrics. (object heights, width of passages, speed)

 

– WALKING IS NOT GAMEPLAY! Better to have players jump, dash, swing, explore, etc.

 

Level 2 Section 1 Quiz