Video Game Design Theory (8 hours total, 2 hours each)
Framework: Introduction & Storytelling, Game Design Fundamentals, Documentation, Three C’s & Software Overview, Enemy/Boss/Level Design, Mechanics/GUI & Misc, Summary Exam
Game Design Level 2 – Organized Development, Documentation and Core Mechanics: The Three C’s: Character, Camera, Controls. How to properly document your game’s design and outline. Included is an overview of common software and terms used to in the video game industry.
Title earned upon completion: “Video Game Creative Designer”
Course Outline & Curriculum Format Explanation
Here is the outline for what you will learn in this course. The format for this course will be very similar to what you will experience with the other courses in the curriculum. We will start off by giving a course overview and then dig right in. At the end of the course students will have links to documents that relate to the concepts covered in class and other hints and tips you may need. Quizzes, examples and links to videos will also be available throughout the course pages to give students the best opportunity to fully understand the material. This course is the entire Level 2 of 4 in our Game Design Theory Curriculum. Level 2 is divided into 5 sections. Each section is roughly 5 pages long. Below is an overview of the sections in this course.
Section 1 – The First C: Character
This section includes students to character design and how to make an interesting character with depth and playability.
Section 2 – The Second C: Camera
In this section students see the options available for the camera in their game and how it can affect and limit the design process and gameplay experience.
Section 3 – The Third C: Controls
This section covers the different ways that players can interact with the game and how those interactions affect the design process and gameplay experience.
Section 4 – Paperwork and Game Documentation
This section show students the industry standard practices involved with documenting all of your game’s information into a Game Design Document.
Section 5 – Common Terms and Tools in the Video Game Industry
This section covers some of the most common terms and software used in professional game development.