Video Game Design Theory (8 hours total, 2 hours each)
Framework: Introduction & Storytelling, Game Design Fundamentals, Documentation, Three C’s & Software Overview, Enemy/Boss/Level Design, Mechanics/GUI & Misc, Summary Exam
1. Game Design Theory Level 1 – Introduction and Game Design Basics: Industry history, overview of game design concepts, roles and genres. Basics of Design and Story: Mexican Pizza theory, triangle of weirdness, designing for fun.
Title earned upon completion: “Student of Game Development”
Course Outline & Curriculum Format Explanation
Here is the outline for what you will learn in this course. The format for this course will be very similar to what you will experience with the other courses in the curriculum. We will start off by giving a course overview and then dig right in. At the end of the course students will have links to documents that relate to the concepts covered in class and other hints and tips you may need. Quizzes, examples and links to videos will also be available throughout the course pages to give students the best opportunity to fully understand the material. This course is the entire Level 1 of 4 in our Game Design Theory Curriculum. Level 1 is divided into 3 sections. Each section is roughly 5 pages long. Below is an overview of the sections in this course.
Section 1 – Introduction to Video Game Design History, The Video Game Industry and Creating Unique and Interesting Concepts
This section includes an overview of what games actually are, the roles people play in creating them and the skills that are required to fill those roles
Section 2 – Fundamental Concepts and Principles of Game Design
In this section students are introduced to the basic and most fundamental concepts involved in video game design that will be referenced throughout our courses.
Section 3 – Storytelling Techniques and Basics Principles of Designing Gameplay Elements
This section covers the role a story should play in your game, the most efficient order in which to design your game’s systems / aesthetics and the MDA framework.