If you listed out everything that Bethesda’s Elder Scrolls series is best known for, you’d probably include things like an open world, freeform character development, hundreds of NPCs with interesting backstories, and the freedom to go anywhere and do anything at any time. The Elder Scrolls: Blades unfortunately has none of those things. It’s a decent mobile RPG, but not a very good Elder Scrolls game, and it’s loaded with obtrusive microtransactions.
Blades feels like a collection of typical mobile game mechanics with a shallow coating of Elder Scrolls paint. It’s got the signature beauty in its world design and at first glance could be mistaken for sections in Oblivion or even Skyrim, but it lacks any of the depth that made those games so special.