If you’ve played your fair share of roguelikes and turn-based tactics games, Pathway presents as a familiar and extremely appealing package. Most obviously, it is a hybrid of XCOM-style combat and board game-style movement punctuated with text-adventure-style scenarios, a la FTL. But upon closer inspection, you’ll also find shades of Into the Breach, Diablo, and Dead Cells. All of this is neatly wrapped in pixel art representing World War II-era colonial Africa and the Middle East, which loudly calls back to Indiana Jones. It delivers the promise of putting all those pieces together seamlessly, but only to a point: Pathway is designed to be endlessly replayable, but barely has enough variety to sustain a single playthrough of its five mini-campaigns.