The Division 2 Review in Progress: A Quick Check-In

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Progress Update: I’m currently level 27, and endgame is in sight! I’ve been enjoying an increase in the frequency of high-end drops and my overall impression are still positive. If anything, The Division 2 has become even more enjoyable since my last update. It’s been nice to get a few weapons that can challenge the almighty assault rifle and sniper rifle archetypes, and enemy encounter variety continues to excite. More tomorrow!

After the first day of The Division 2 I’m sitting at level 18, which means I’m more than halfway through the initial leveling progression – but hopefully have experienced much less than half of the content this shared-world sequel has to offer, because that would be disappointing. The Division 2 has already succeeded in many areas where the original faltered, and as a result my impressions so far are largely positive. Gunplay is punchier, enemies are more mechanically diverse, loot is generous and interesting, and its wonderfully realized recreation of Washington DC is sufficiently populated with fun activities and hidden goodies. Based on what I played of the private and open beta tests, I’m still concerned that the combat may revert to its spongy state in the endgame, but for now, The Division 2 feels very good.

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