I’ve taught students from ages 9-18+ how to build a space shooter video game using the game engine GameMaker Studio. I look forward to helping the students in your life by teaching STEM concepts related to computer science in new and engaging ways. Students learn about important computer science concepts like inheritance, polymorphism and encapsulation. With our projects you get hands on experience changing object properties, creating logic loops and tracking variables to react to input events.
This lesson involves students following along with the instructor on their own computer. Students begin navigating the game engine interface and changing variables in a blank game to create effects that they can test and see immediately. Students learn how to assign traits and characteristics to game objects and eventually to program game objects to respond to input. Through a combination of hands-on training and critical thinking questions students are engaged and encouraged to express themselves by creating custom settings. We try to blend in as much fun as we can while making the boring parts as interesting as possible.
Students get a blank base file with game art assets but the code is left blank. After we begin filling in the code students can save their work and continue building their game and experimenting until the next lesson. Students are allowed to keep all art and game resources and use them in their games. Each lesson has new art and resources that students get to keep and use to enhance their games!
The game engine we use is FREE for students to download at home and doesn’t require a fancy, high-end computer to run. The engine we use for 2D programming does require a computer with a Windows-based operating system.
Coding Mobile Applications with BITSBOX
Our System Provides Maximum Value To Students
Here’s a comparison graphic to show how the Game Development Guild stacks up to the established alternative options:
Legitimate Content With Proven Results
We have designed an incredibly effective game development curriculum by using well-researched learning objectives, critical thinking exercises and professional standards directly from the video game industry. These real-world curriculum guidelines were co-developed by professional game creators and educators who specialize in teaching game design at the university level. These “insider” guidelines were distributed to select individuals to encourage more youth and adults to learn game development by helping the teachers who are working with these students. I applied and was granted access to these excellent teaching resources and used them to develop my courses which I taught weekly at a local library.
Our courses integrate these well-developed game design concepts and techniques into the content to have students better prepared for university courses or independent game development. We are proud to offer these courses to you and hope that you choose to kick-start your journey to becoming an independent game developer with us!
For more details about the structure of our curriculum and course descriptions please view the Guild’s Game Development Learning Framework page. Join us and make your own video games!
To see a showcase of games created by the Guild Leader visit our Guild Games page!